Mon, Dec 06

Physical computing and computational art

Today's objectives

  • Basics of Processing:
    • Program structure (setup and draw loops)
    • Variables
    • Simple graphics
    • Loops
    • Randomness
    • Mouse input
    • Simple animation
    • Libraries
  • Computational art concepts and examples
  • Physical computing concepts and examples
  • Basics of 3D:
    • Some example 3d programs and applications
    • Common tasks
    • Modelling
    • Textures
    • Lighting
    • Rendering
    • Animation
    • Next steps